Details
- Platform: Windows (Steam).
- Engine/Languages: Unreal Engine 4, (C++, Blueprints).
- Duration: 9 months.
- Project:
- Roles: Gameplay and UI/UX programmer.
- Team of 15: 4 programmers, 5 artists and 6 musicians.
About this game
Hunter’s Trial: The fight never ends is a turn-based tactical RPG inspired by great classics like Final Fantasy Tactics and Fire Emblem.
Published in Steam the 12th December 2018 for free.
https://store.steampowered.com/app/945850/Hunters_Trial_The_fight_never_ends/
My work contribution
Full implementation of the UI game-flow, which includes:
- For the character’s abilities visualization I design a card deck systems which displays the abilities of each character like a deck of cards.
- For the character’s abilities customization I made a simple and clear menu where you choose a character and inside that you can choose your abilities from a large variety, and with the character displayed at a side of the screen with a 360º view.
- All the user interface menus made with UI animations for a better sense of flow.
As a gameplay programmer I programmed the main in-game camera. Also made local data persistence for saving the players progress: such as the audio and graphics configuration, abilities chosen for each character and level progress.