Hunter’s trial, Unreal Engine 4 turn-based Tactics RPG


Details

  • Platform: Windows (Steam).
  • Engine/Languages: Unreal Engine 4, (C++, Blueprints).
  • Duration: 9 months.
  • Project:
    • Roles: Gameplay and UI/UX programmer.
    • Team of 15: 4 programmers, 5 artists and 6 musicians.

About this game

Hunter’s Trial: The fight never ends is a turn-based tactical RPG inspired by great classics like Final Fantasy Tactics and Fire Emblem.

Published in Steam the 12th December 2018 for free.

https://store.steampowered.com/app/945850/Hunters_Trial_The_fight_never_ends/


My work contribution

Full implementation of the UI game-flow, which includes:

  • For the character’s abilities visualization I design a card deck systems which displays the abilities of each character like a deck of cards.
  • For the character’s abilities customization I made a simple and clear menu where you choose a character and inside that you can choose your abilities from a large variety, and with the character displayed at a side of the screen with a 360º view.
  • All the user interface menus made with UI animations for a better sense of flow.

As a gameplay programmer I programmed the main in-game camera. Also made local data persistence for saving the players progress: such as the audio and graphics configuration, abilities chosen for each character and level progress.

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